# South Hell [HORROR] Wiki Canonical site: https://southhell-wiki.wiki/ Primary topic: South Hell [HORROR] Wiki Language: en ## Summary Unofficial wiki for South Hell [HORROR] on Roblox: the basement escape, four keys, Cartman and Ike, badges, Cash codes, and the school. ## Content coverage - Codes: 2 - Guides: 8 - Tier list entries: 8 - Wiki categories: 6 - Indexable wiki entities: 34 - Video guides: 3 - FAQ entries: 5 - Search-target URLs: 73 - Search intents: navigational-reference (1), informational (18), fresh-reference (2), reference (41), video (1), comparison (1), navigational (1), Complete the school escape from the basement boards to E Escape. (1), Find the four keys and turn the exit-door locks. (1), Survive a Cartman chase without losing the key. (1), Tell key locks apart from bells, the duck, the fuse box, and a jammed door. (1), Manage the flashlight, batteries, insanity, and Ike. (1), Join a group, choose difficulty, and report bugs before the round. (1), Tell Cash rewards apart from Robux game passes. (1), Escape alone without a team to split the key search. (1) - Query clusters: 66 ## Important URLs - [Home](https://southhell-wiki.wiki/) - [Codes](https://southhell-wiki.wiki/codes/) - [Tier List](https://southhell-wiki.wiki/tier-list/) - [Wiki](https://southhell-wiki.wiki/wiki/) - [Guides](https://southhell-wiki.wiki/guides/) - [Videos](https://southhell-wiki.wiki/videos/) - [Updates](https://southhell-wiki.wiki/updates/) - [South Hell Escape Walkthrough](https://southhell-wiki.wiki/guides/escape-walkthrough/) - [All 4 South Hell Keys](https://southhell-wiki.wiki/guides/four-keys/) - [How to Survive Cartman](https://southhell-wiki.wiki/guides/survive-cartman/) - [Bells, Duck, Fuse Box, and Crank Parts](https://southhell-wiki.wiki/guides/extra-objectives/) - [Flashlight, Insanity, and Ike](https://southhell-wiki.wiki/guides/light-and-insanity/) - [Lobby, Bus, and the Mailbox](https://southhell-wiki.wiki/guides/lobby-and-party/) - [Cash, Codes, and Game Passes](https://southhell-wiki.wiki/guides/cash-and-passes/) - [Solo Escape Guide](https://southhell-wiki.wiki/guides/solo-escape/) - [Characters](https://southhell-wiki.wiki/wiki/characters/) - [Entities](https://southhell-wiki.wiki/wiki/entities/) - [Badges](https://southhell-wiki.wiki/wiki/badges/) - [Equipment](https://southhell-wiki.wiki/wiki/equipment/) - [Map & Routes](https://southhell-wiki.wiki/wiki/map-routes/) - [Money](https://southhell-wiki.wiki/wiki/money/) - [Play](https://southhell-wiki.wiki/play/) - [Kyle — Survivors](https://southhell-wiki.wiki/wiki/characters/kyle/) - [Gregory — Survivors](https://southhell-wiki.wiki/wiki/characters/gregory/) - [Kenny — Survivors](https://southhell-wiki.wiki/wiki/characters/kenny/) - [Cartman — Threats](https://southhell-wiki.wiki/wiki/entities/cartman/) - [Ike — Threats](https://southhell-wiki.wiki/wiki/entities/ike/) - [Welcome to South Hell — Badges](https://southhell-wiki.wiki/wiki/badges/welcome-to-south-hell/) - [Gotcha, Hippie — Badges](https://southhell-wiki.wiki/wiki/badges/gotcha-hippie/) - [I Escaped! — Badges](https://southhell-wiki.wiki/wiki/badges/i-escaped/) - [Untouchable — Badges](https://southhell-wiki.wiki/wiki/badges/untouchable/) - [Nothing But Net — Badges](https://southhell-wiki.wiki/wiki/badges/nothing-but-net/) - [Crowbar — Equipment](https://southhell-wiki.wiki/wiki/equipment/crowbar/) - [Flashlight — Equipment](https://southhell-wiki.wiki/wiki/equipment/flashlight/) - [Battery — Equipment](https://southhell-wiki.wiki/wiki/equipment/battery/) - [Bear trap — Equipment](https://southhell-wiki.wiki/wiki/equipment/bear-trap/) - [Alarm clock — Equipment](https://southhell-wiki.wiki/wiki/equipment/alarm-clock/) - [Fried chicken — Equipment](https://southhell-wiki.wiki/wiki/equipment/fried-chicken/) - [Rubber duck — Equipment](https://southhell-wiki.wiki/wiki/equipment/rubber-duck/) - [Blue key — Equipment](https://southhell-wiki.wiki/wiki/equipment/blue-key/) - [Yellow key — Equipment](https://southhell-wiki.wiki/wiki/equipment/yellow-key/) - [Red key — Equipment](https://southhell-wiki.wiki/wiki/equipment/red-key/) - [Green key — Equipment](https://southhell-wiki.wiki/wiki/equipment/green-key/) - [NightVisionGoggles — Equipment](https://southhell-wiki.wiki/wiki/equipment/night-vision-goggles/) - [Boombox — Equipment](https://southhell-wiki.wiki/wiki/equipment/boombox/) - [Basement — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/basement/) - [4TH GRADE classroom — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/fourth-grade/) - [Locker room — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/locker-room/) - [Nurse room — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/nurse-room/) - [Computer lab — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/computer-lab/) - [Theater — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/theater/) - [Red-lit maintenance room — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/maintenance-room/) - [Gym — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/gym/) - [Lobby — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/lobby/) - [Hallways — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/hallways/) - [Cash — Cash](https://southhell-wiki.wiki/wiki/money/cash/) - [Privacy Policy](https://southhell-wiki.wiki/privacy/) - [Terms of Use](https://southhell-wiki.wiki/terms/) - [Disclaimer](https://southhell-wiki.wiki/disclaimer/) ## Answers - [Home](https://southhell-wiki.wiki/) — South Hell \[HORROR\] is a Roblox survival escape by S00NR. You wake in a school basement, the doors are locked, and the hunter named in the tutorial is Cartman. The round is a key delivery: open the boarded stairs, find four keys in lockers, turn four locks on the glowing basement exit, and press E Escape. This wiki… Updated 2026-11-13. - [Codes](https://southhell-wiki.wiki/codes/) — Checked 2026-11-13. Current South Hell \[HORROR\] codes: SOUTHHELL (250 Cash), RELEASE (500 Cash). Updated 2026-11-13. - [Tier List](https://southhell-wiki.wiki/tier-list/) — Editorial ranking of chase tools from the tutorial and recorded rounds. This is not an official tier list. S means the tutorial or a recorded stop says Cartman cannot pass. Lower tiers still work, with the limits in each row. Updated 2026-11-13. - [Wiki](https://southhell-wiki.wiki/wiki/) — Characters, threats, badges, equipment, rooms, and Cash for South Hell \[HORROR\]. Updated 2026-11-13. - [Guides](https://southhell-wiki.wiki/guides/) — Guides are ordered from the basement start through keys, Cartman, extra objectives, light, the lobby, Cash, and solo play. Updated 2026-11-13. - [Videos](https://southhell-wiki.wiki/videos/) — Walkthrough videos that link the official South Hell experience or show the four-key school escape, including a jammed-exit chapter. Updated 2026-11-13. - [Updates](https://southhell-wiki.wiki/updates/) — These rows are Roblox experience-record dates. They confirm that the page changed. They do not list new rooms, codes, or badge rules, because no patch notes were published. Updated 2026-11-13. - [South Hell Escape Walkthrough](https://southhell-wiki.wiki/guides/escape-walkthrough/) — Pry five basement boards, deliver four locker keys to the glowing exit door, and press E Escape when the door opens. Updated 2026-11-13. - [All 4 South Hell Keys](https://southhell-wiki.wiki/guides/four-keys/) — Blue, yellow, red, and green keys open the matching basement padlocks. This page maps one Medium run and the drop rule. Updated 2026-11-13. - [How to Survive Cartman](https://southhell-wiki.wiki/guides/survive-cartman/) — Hide in a locker, shut the red maintenance door, or sprint after the fourth key. A catch drops the key and costs a life. Updated 2026-11-13. - [Bells, Duck, Fuse Box, and Crank Parts](https://southhell-wiki.wiki/guides/extra-objectives/) — Bells, Ike's rubber duck, the fuse box, and crank parts are extra tracker tasks. They do not replace the four exit locks. Updated 2026-11-13. - [Flashlight, Insanity, and Ike](https://southhell-wiki.wiki/guides/light-and-insanity/) — Darkness raises insanity, the flashlight flickers when it is low, and shining the beam on Ike makes him scream. Updated 2026-11-13. - [Lobby, Bus, and the Mailbox](https://southhell-wiki.wiki/guides/lobby-and-party/) — Join a six-player bus inside a 24-player server, pick a survivor, and use the lobby mailbox for bugs. Updated 2026-11-13. - [Cash, Codes, and Game Passes](https://southhell-wiki.wiki/guides/cash-and-passes/) — Codes and lockers pay Cash. NightVisionGoggles is listed at 99 Robux and the Boombox at 199 Robux. Updated 2026-11-13. - [Solo Escape Guide](https://southhell-wiki.wiki/guides/solo-escape/) — Solo uses the same four locks and E Escape. You deliver every key yourself and you run the last stretch alone. Updated 2026-11-13. - [Characters](https://southhell-wiki.wiki/wiki/characters/) — Selectable survivors and the Kenny name used for other players. Cartman and Ike are in Threats, not in this roster. Updated 2026-11-13. - [Entities](https://southhell-wiki.wiki/wiki/entities/) — Cartman hunts the round. Ike is the flashlight scream. They are not selectable survivors. Updated 2026-11-13. - [Badges](https://southhell-wiki.wiki/wiki/badges/) — Badge names and listing snapshots. Award totals change every day. Unlock steps are included only where a finish or a rarity label supports them. Updated 2026-11-13. - [Equipment](https://southhell-wiki.wiki/wiki/equipment/) — Keys, the crowbar, light, and the chase items you place or throw. Passes are listed separately from free locker loot. Updated 2026-11-13. - [Map & Routes](https://southhell-wiki.wiki/wiki/map-routes/) — Rooms that change the escape: the basement exit, the four key rooms from the Medium recording, and the landmarks used to navigate. Updated 2026-11-13. - [Money](https://southhell-wiki.wiki/wiki/money/) — Cash from codes, lockers, and daily tasks. Robux passes are not Cash. Updated 2026-11-13. - [Play](https://southhell-wiki.wiki/play/) — Focused Play player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [Kyle — Survivors](https://southhell-wiki.wiki/wiki/characters/kyle/) — Kyle: Selectable survivor. No separate ability is documented. Get it by Select Kyle in the lobby character menu before you join the bus. Use it to Use Kyle when you want a familiar pick. If stamina is the problem, compare the speed, stamina, stealth, and courage labels on the menu before you lock the choice. Updated 2026-11-13. - [Gregory — Survivors](https://southhell-wiki.wiki/wiki/characters/gregory/) — Gregory: Selectable survivor reported to lead speed, stamina, stealth, and courage. Get it by Select Gregory in the lobby character menu. A Cash or Robux unlock cost is not documented. Use it to Pick Gregory when chases keep draining your stamina. The advantage is a menu report, not a measured percent. Updated 2026-11-13. - [Kenny — Survivors](https://southhell-wiki.wiki/wiki/characters/kenny/) — Kenny: Other players' survivor, and the name in the catch message. Get it by Shown as another player's survivor. A personal unlock step is not documented. Use it to Use the name to tell a teammate apart from Cartman. The catch quote does not mean you are playing as Kenny. Updated 2026-11-13. - [Cartman — Threats](https://southhell-wiki.wiki/wiki/entities/cartman/) — Cartman: The hunter. A catch costs a life and drops your key. Get it by He is already in the school. You do not unlock him. Use it to Hide in a locker only if he did not see you enter, or shut the red maintenance door. Bank keys quickly. On the red RUN screen, sprint to the exit instead of hiding. He can hear… Updated 2026-11-13. - [Ike — Threats](https://southhell-wiki.wiki/wiki/entities/ike/) — Ike: Flashlight jump scare. Do not aim your light at him. Get it by He appears in the dark and in at least the locker room during a recorded run. There is no unlock. Use it to Keep the flashlight on the hallway and off Ike. His rubber duck is a separate pickup objective, not a way to remove him. Updated 2026-11-13. - [Welcome to South Hell — Badges](https://southhell-wiki.wiki/wiki/badges/welcome-to-south-hell/) — Welcome to South Hell: Freebie badge. Listing rarity 100%. Use it to Join the experience and check your Roblox badges. Do not confuse this with the escape badge. Updated 2026-11-13. - [Gotcha, Hippie — Badges](https://southhell-wiki.wiki/wiki/badges/gotcha-hippie/) — Gotcha, Hippie: Easy badge on the listing. Unlock steps are not published. Use it to Check the live badge on Roblox for the current percent. Do not follow a guessed minigame. Updated 2026-11-13. - [I Escaped! — Badges](https://southhell-wiki.wiki/wiki/badges/i-escaped/) — I Escaped!: Challenging badge awarded with a completed escape in recorded footage. Get it by Finish an escape. The recorded run awarded the badge popup on the results screen, not earlier in the round. Use it to Open the exit and press E Escape. A catch earlier in the round did not block the popup on the reference… Updated 2026-11-13. - [Untouchable — Badges](https://southhell-wiki.wiki/wiki/badges/untouchable/) — Untouchable: Named badge. Unlock condition is not documented. Use it to Treat older award counts as history. Check See more on the experience page for a current rarity. Updated 2026-11-13. - [Nothing But Net — Badges](https://southhell-wiki.wiki/wiki/badges/nothing-but-net/) — Nothing But Net: Named badge with an older award count and no published method. Use it to Look under See more on the Roblox experience for whether the badge is still listed. Updated 2026-11-13. - [Crowbar — Equipment](https://southhell-wiki.wiki/wiki/equipment/crowbar/) — Crowbar: Opens the boarded stairs, then stays behind. Get it by In the starting basement, between the green electrical cabinet and the toilet. Prompt: E Pick up crowbar. Use it to Press E on the boards five times. After the fifth board the game leaves the crowbar there and switches you to the key objective. Updated 2026-11-13. - [Flashlight — Equipment](https://southhell-wiki.wiki/wiki/equipment/flashlight/) — Flashlight: Your light. Do not aim it at Ike. Get it by You start with it, along with batteries. Use it to Recharge or swap a battery when it flickers. On easy, hold B to crank if that prompt is on screen. Night-vision goggles are a paid alternative, not a replacement you need to finish. Updated 2026-11-13. - [Battery — Equipment](https://southhell-wiki.wiki/wiki/equipment/battery/) — Battery: Spare flashlight charge from lockers. Get it by Locker loot during the key search. Use it to Pick batteries up before the beam is dying. A battery does not fix the fuse box. A blackout still sends you to the basement. Updated 2026-11-13. - [Bear trap — Equipment](https://southhell-wiki.wiki/wiki/equipment/bear-trap/) — Bear trap: Floor trap on slot 5. The safe room rejects it. Get it by Hallway and room lockers, alongside other supplies. Use it to Place it in a hallway you already use, such as outside the red maintenance room. If the game tells you to set it somewhere else, you are inside a room Cartman cannot enter. Updated 2026-11-13. - [Alarm clock — Equipment](https://southhell-wiki.wiki/wiki/equipment/alarm-clock/) — Alarm clock: 10-second lure. Not the three-bell objective. Get it by Found during locker and room searches. A shop price is not documented. Use it to Place it off your escape path before he is next to you. Ring school bells separately if that objective is on the tracker. Updated 2026-11-13. - [Fried chicken — Equipment](https://southhell-wiki.wiki/wiki/equipment/fried-chicken/) — Fried chicken: Throw-away lure for a real chase. Get it by Found while searching, including locker sweeps. Use it to Use it when Cartman is actually blocking a route. Do not throw it at the first scare in the dark. Updated 2026-11-13. - [Rubber duck — Equipment](https://southhell-wiki.wiki/wiki/equipment/rubber-duck/) — Rubber duck: Extra objective. Pick it up when you see it. Get it by Search rooms while you hunt keys. A fixed spawn room is not documented. Use it to Grab it on the way, call it out, then go back to keys and any remaining bells. Updated 2026-11-13. - [Blue key — Equipment](https://southhell-wiki.wiki/wiki/equipment/blue-key/) — Blue key: Blue padlock key. 4TH GRADE in the reference run. Get it by In that run, the green lockers in the 4TH GRADE classroom. Keys otherwise come from lockers, and the room can differ. Use it to Carry it to the glowing basement door and press E Unlock. If you are caught, pick it up where you fell. Updated 2026-11-13. - [Yellow key — Equipment](https://southhell-wiki.wiki/wiki/equipment/yellow-key/) — Yellow key: Yellow lock key. Check the low lockers. Get it by A lower locker in the LOCKER ROOM in the recorded Medium run. Use it to Deliver it before you keep searching. Do not answer an Ike scare by shining the flashlight at him. Updated 2026-11-13. - [Red key — Equipment](https://southhell-wiki.wiki/wiki/equipment/red-key/) — Red key: Red lock key. Easy to drop in the corridor. Get it by Just outside the NURSE room in the recorded run. After a catch it was on the corridor floor where the player died. Use it to Turn the red lock as soon as you have it again. The drop does not reset locks you already opened. Updated 2026-11-13. - [Green key — Equipment](https://southhell-wiki.wiki/wiki/equipment/green-key/) — Green key: Final key in the reference run. Starts the sprint. Get it by COMPUTER LAB in the recorded Medium run. Use it to Know the gym path to the basement before you pick it up. Then run, turn the last lock, and press E Escape. Updated 2026-11-13. - [NightVisionGoggles — Equipment](https://southhell-wiki.wiki/wiki/equipment/night-vision-goggles/) — NightVisionGoggles: 99 Robux pass for permanent night vision, price as listed in November 2026. Get it by Robux game pass on the experience store. Confirm the live price before buying. Use it to Optional. Learn batteries and the fuse box first. The Ike warning still applies to light you aim at him. Updated 2026-11-13. - [Boombox — Equipment](https://southhell-wiki.wiki/wiki/equipment/boombox/) — Boombox: 199 Robux pass. Effect not documented. Get it by Robux game pass. Confirm the live store price. Use it to Do not buy it expecting a published escape bonus. No guide ties it to keys, stealth, or Cartman. Updated 2026-11-13. - [Basement — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/basement/) — Basement: Start, safe room, fuse box, and the four-lock exit. Use it to Pry five boards on the stairs, then return whenever you hold a key. The door glows while you are carrying one. Respawn after a catch is also here. Updated 2026-11-13. - [4TH GRADE classroom — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/fourth-grade/) — 4TH GRADE classroom: Blue key room in the reference run. Use it to Search the green lockers. If they are empty, the key rule is still lockers somewhere in the school. Updated 2026-11-13. - [Locker room — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/locker-room/) — Locker room: Yellow key and an Ike scare in the reference run. Use it to Check low rows. Keep the flashlight off Ike if he appears. Updated 2026-11-13. - [Nurse room — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/nurse-room/) — Nurse room: Red key was outside this room in the reference run. Use it to Search the doorway and the corridor, then leave for the basement instead of clearing the room twice. Updated 2026-11-13. - [Computer lab — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/computer-lab/) — Computer lab: Green key and the start of the end chase in the reference run. Use it to Be ready to run when you open the last locker. Do not start a side objective in this room if you are about to hold every key. Updated 2026-11-13. - [Theater — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/theater/) — Theater: Far side of the school from the exit. Use it to If you are standing at the theater, turn back across the building before you try to deliver a key. Updated 2026-11-13. - [Red-lit maintenance room — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/maintenance-room/) — Red-lit maintenance room: Closable safe room in the school. Use it to Break a chase here, shut the door, and reset. Do not place a bear trap inside. After the fourth key, the game says nowhere is safe, so do not plan the ending around this room. Updated 2026-11-13. - [Gym — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/gym/) — Gym: On the run back after the fourth key. Use it to Learn this path before you pick up the last key. The hallway sign also points toward the gym. Updated 2026-11-13. - [Lobby — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/lobby/) — Lobby: Bus, characters, and the bug mailbox. Use it to Join a six-slot group, let the host pick difficulty, then ride in. Report bugs at the mailbox between rounds. Updated 2026-11-13. - [Hallways — School Rooms](https://southhell-wiki.wiki/wiki/map-routes/hallways/) — Hallways: Lockers, the direction sign, and the paths between rooms. Use it to Listen for jingling, leave opened lockers open, and avoid glass. Hiding lockers and floor traps both live in these halls. Updated 2026-11-13. - [Cash — Cash](https://southhell-wiki.wiki/wiki/money/cash/) — Cash: Free currency from codes, lockers, and daily tasks. Get it by Redeem a reported code in the shop, open lockers, or claim daily tasks in the lobby. Use it to Spend it only on lobby options the game actually shows. No published price ties Cash to a key, a life, or a character unlock. Night vision and the boombox… Updated 2026-11-13. ## Search targets - [South Hell \[HORROR\] wiki](https://southhell-wiki.wiki/) — intent: navigational-reference; cluster: query:wiki - [South Hell \[HORROR\] How to Redeem Codes](https://southhell-wiki.wiki/codes/how-to-redeem/) — intent: informational; cluster: query:code-how-redeem - [South Hell \[HORROR\] Expired Codes](https://southhell-wiki.wiki/codes/expired/) — intent: informational; cluster: query:code-expired - [South Hell \[HORROR\] Players](https://southhell-wiki.wiki/players/) — intent: informational; cluster: query:players - [South Hell \[HORROR\] roster](https://southhell-wiki.wiki/players/classes/) — intent: informational; cluster: query:roster - [South Hell \[HORROR\] Updates](https://southhell-wiki.wiki/updates/) — intent: fresh-reference; cluster: query:update - [South Hell \[HORROR\] latest update](https://southhell-wiki.wiki/updates/latest/) — intent: informational; cluster: query:latest-update - [South Hell \[HORROR\] patch notes](https://southhell-wiki.wiki/updates/patch-notes/) — intent: informational; cluster: query:notes-patch - [South Hell \[HORROR\] Scripts](https://southhell-wiki.wiki/scripts/) — intent: informational; cluster: query:scripts - [South Hell \[HORROR\] auto farm scripts](https://southhell-wiki.wiki/scripts/auto-farm/) — intent: informational; cluster: query:auto-farm-scripts - [South Hell \[HORROR\] kill aura scripts](https://southhell-wiki.wiki/scripts/kill-aura/) — intent: informational; cluster: query:aura-kill-scripts - [South Hell \[HORROR\] Official Links](https://southhell-wiki.wiki/links/) — intent: informational; cluster: query:links-official - [South Hell \[HORROR\] Discord](https://southhell-wiki.wiki/links/discord/) — intent: informational; cluster: query:discord - [South Hell \[HORROR\] Roblox group](https://southhell-wiki.wiki/links/roblox-group/) — intent: informational; cluster: query:group-roblox - [South Hell \[HORROR\] chase-tools tier list](https://southhell-wiki.wiki/tier-list/chase-tools/) — intent: informational; cluster: query:chase-list-tier-tool - [Kyle](https://southhell-wiki.wiki/players/kyle/) — intent: informational; cluster: query:kyle - [Gregory](https://southhell-wiki.wiki/players/gregory/) — intent: informational; cluster: query:gregory - [Kenny](https://southhell-wiki.wiki/players/kenny/) — intent: informational; cluster: query:kenny - [South Hell \[HORROR\] Beginner Guide](https://southhell-wiki.wiki/beginner-guide/) — intent: informational; cluster: query:beginner-guide - [South Hell \[HORROR\] Guides](https://southhell-wiki.wiki/guides/) — intent: informational; cluster: query:guide - [South Hell \[HORROR\] database](https://southhell-wiki.wiki/wiki/) — intent: reference; cluster: query:database - [South Hell \[HORROR\] Characters](https://southhell-wiki.wiki/wiki/characters/) — intent: reference; cluster: query:character - [South Hell \[HORROR\] Entities](https://southhell-wiki.wiki/wiki/entities/) — intent: reference; cluster: query:entity - [South Hell \[HORROR\] Badges](https://southhell-wiki.wiki/wiki/badges/) — intent: reference; cluster: query:badge - [South Hell \[HORROR\] Equipment](https://southhell-wiki.wiki/wiki/equipment/) — intent: reference; cluster: query:equipment - [South Hell \[HORROR\] Map & Routes](https://southhell-wiki.wiki/wiki/map-routes/) — intent: reference; cluster: query:map-routes - [South Hell \[HORROR\] Money](https://southhell-wiki.wiki/wiki/money/) — intent: reference; cluster: query:money - [South Hell \[HORROR\] Codes](https://southhell-wiki.wiki/codes/) — intent: fresh-reference; cluster: query:code - [South Hell \[HORROR\] Video Guides](https://southhell-wiki.wiki/videos/) — intent: video; cluster: query:guide-video - [South Hell \[HORROR\] Tier List](https://southhell-wiki.wiki/tier-list/) — intent: comparison; cluster: query:list-tier - [Play South Hell \[HORROR\]](https://southhell-wiki.wiki/play/) — intent: navigational; cluster: query:play - [South Hell walkthrough South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/escape-walkthrough/) — intent: Complete the school escape from the basement boards to E Escape.; cluster: query:walkthrough - [South Hell keys South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/four-keys/) — intent: Find the four keys and turn the exit-door locks.; cluster: query:keys - [South Hell Cartman South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/survive-cartman/) — intent: Survive a Cartman chase without losing the key.; cluster: query:cartman - [South Hell objectives South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/extra-objectives/) — intent: Tell key locks apart from bells, the duck, the fuse box, and a jammed door.; cluster: query:objectives - [South Hell flashlight South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/light-and-insanity/) — intent: Manage the flashlight, batteries, insanity, and Ike.; cluster: query:flashlight - [South Hell lobby South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/lobby-and-party/) — intent: Join a group, choose difficulty, and report bugs before the round.; cluster: query:lobby - [South Hell cash South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/cash-and-passes/) — intent: Tell Cash rewards apart from Robux game passes.; cluster: query:cash - [South Hell solo South Hell \[HORROR\]](https://southhell-wiki.wiki/guides/solo-escape/) — intent: Escape alone without a team to split the key search.; cluster: query:solo - [South Hell \[HORROR\] Kyle](https://southhell-wiki.wiki/wiki/characters/kyle/) — intent: reference; cluster: query:kyle - [South Hell \[HORROR\] Gregory](https://southhell-wiki.wiki/wiki/characters/gregory/) — intent: reference; cluster: query:gregory - [South Hell \[HORROR\] Kenny](https://southhell-wiki.wiki/wiki/characters/kenny/) — intent: reference; cluster: query:kenny - [South Hell \[HORROR\] Cartman](https://southhell-wiki.wiki/wiki/entities/cartman/) — intent: reference; cluster: query:cartman - [South Hell \[HORROR\] Ike](https://southhell-wiki.wiki/wiki/entities/ike/) — intent: reference; cluster: query:ike - [South Hell \[HORROR\] Welcome to South Hell](https://southhell-wiki.wiki/wiki/badges/welcome-to-south-hell/) — intent: reference; cluster: query:welcome - [South Hell \[HORROR\] Gotcha, Hippie](https://southhell-wiki.wiki/wiki/badges/gotcha-hippie/) — intent: reference; cluster: query:gotcha-hippie - [South Hell \[HORROR\] I Escaped!](https://southhell-wiki.wiki/wiki/badges/i-escaped/) — intent: reference; cluster: query:escaped-i - [South Hell \[HORROR\] Untouchable](https://southhell-wiki.wiki/wiki/badges/untouchable/) — intent: reference; cluster: query:untouchable - [South Hell \[HORROR\] Nothing But Net](https://southhell-wiki.wiki/wiki/badges/nothing-but-net/) — intent: reference; cluster: query:but-net-nothing - [South Hell \[HORROR\] Crowbar](https://southhell-wiki.wiki/wiki/equipment/crowbar/) — intent: reference; cluster: query:crowbar - [South Hell \[HORROR\] Flashlight](https://southhell-wiki.wiki/wiki/equipment/flashlight/) — intent: reference; cluster: query:flashlight - [South Hell \[HORROR\] Battery](https://southhell-wiki.wiki/wiki/equipment/battery/) — intent: reference; cluster: query:battery - [South Hell \[HORROR\] Bear trap](https://southhell-wiki.wiki/wiki/equipment/bear-trap/) — intent: reference; cluster: query:bear-trap - [South Hell \[HORROR\] Alarm clock](https://southhell-wiki.wiki/wiki/equipment/alarm-clock/) — intent: reference; cluster: query:alarm-clock - [South Hell \[HORROR\] Fried chicken](https://southhell-wiki.wiki/wiki/equipment/fried-chicken/) — intent: reference; cluster: query:chicken-fried - [South Hell \[HORROR\] Rubber duck](https://southhell-wiki.wiki/wiki/equipment/rubber-duck/) — intent: reference; cluster: query:duck-rubber - [South Hell \[HORROR\] Blue key](https://southhell-wiki.wiki/wiki/equipment/blue-key/) — intent: reference; cluster: query:blue-key - [South Hell \[HORROR\] Yellow key](https://southhell-wiki.wiki/wiki/equipment/yellow-key/) — intent: reference; cluster: query:key-yellow - [South Hell \[HORROR\] Red key](https://southhell-wiki.wiki/wiki/equipment/red-key/) — intent: reference; cluster: query:key-red - [South Hell \[HORROR\] Green key](https://southhell-wiki.wiki/wiki/equipment/green-key/) — intent: reference; cluster: query:green-key - [South Hell \[HORROR\] NightVisionGoggles](https://southhell-wiki.wiki/wiki/equipment/night-vision-goggles/) — intent: reference; cluster: query:nightvisiongoggles - [South Hell \[HORROR\] Boombox](https://southhell-wiki.wiki/wiki/equipment/boombox/) — intent: reference; cluster: query:boombox - [South Hell \[HORROR\] Basement](https://southhell-wiki.wiki/wiki/map-routes/basement/) — intent: reference; cluster: query:basement - [South Hell \[HORROR\] 4TH GRADE classroom](https://southhell-wiki.wiki/wiki/map-routes/fourth-grade/) — intent: reference; cluster: query:4th-classroom-grade - [South Hell \[HORROR\] Locker room](https://southhell-wiki.wiki/wiki/map-routes/locker-room/) — intent: reference; cluster: query:locker-room - [South Hell \[HORROR\] Nurse room](https://southhell-wiki.wiki/wiki/map-routes/nurse-room/) — intent: reference; cluster: query:nurse-room - [South Hell \[HORROR\] Computer lab](https://southhell-wiki.wiki/wiki/map-routes/computer-lab/) — intent: reference; cluster: query:computer-lab - [South Hell \[HORROR\] Theater](https://southhell-wiki.wiki/wiki/map-routes/theater/) — intent: reference; cluster: query:theater - [South Hell \[HORROR\] Red-lit maintenance room](https://southhell-wiki.wiki/wiki/map-routes/maintenance-room/) — intent: reference; cluster: query:lit-maintenance-red-room - [South Hell \[HORROR\] Gym](https://southhell-wiki.wiki/wiki/map-routes/gym/) — intent: reference; cluster: query:gym - [South Hell \[HORROR\] Lobby](https://southhell-wiki.wiki/wiki/map-routes/lobby/) — intent: reference; cluster: query:lobby - [South Hell \[HORROR\] Hallways](https://southhell-wiki.wiki/wiki/map-routes/hallways/) — intent: reference; cluster: query:hallways - [South Hell \[HORROR\] Cash](https://southhell-wiki.wiki/wiki/money/cash/) — intent: reference; cluster: query:cash ## Machine-readable discovery - [XML sitemap index](https://southhell-wiki.wiki/sitemap.xml) - [Page sitemap](https://southhell-wiki.wiki/sitemaps/pages.xml) - [Guide sitemap](https://southhell-wiki.wiki/sitemaps/guides.xml) - [Wiki sitemap](https://southhell-wiki.wiki/sitemaps/wiki.xml) - [Robots policy](https://southhell-wiki.wiki/robots.txt) ## Publication model This public website serves published guide pages directly. Players can browse codes, guides, videos, wiki data, and legal pages without creating an account.