Codes
South Hell [HORROR] codes, how to redeem, and expired lists.
View all CodesFour locks, three lives, and a basement door that only opens when the keys are home.
South Hell [HORROR] is a Roblox survival escape by S00NR. You wake in a school basement, the doors are locked, and the hunter named in the tutorial is Cartman. The round is a key delivery: open the boarded stairs, find four keys in lockers, turn four locks on the glowing basement exit, and press E Escape. This wiki collects that route, the side objectives, the badge names, and the reported Cash codes.
South Hell [HORROR] is a Roblox survival escape by S00NR. You wake in a school basement, the doors are locked, and the hunter named in the tutorial is Cartman. The round is a key delivery: open the boarded stairs, find four keys in lockers, turn four locks on the glowing basement exit, and press E Escape. This wiki…

![South Hell [HORROR] artwork](/media/optimized/a56d7a6a940481fa01a20364-768.webp)
Press START after the four tutorial cards. Pick up the crowbar by the green electrical cabinet and the toilet, pull five boards off with E, then search lockers for keys. Each key goes to the glowing basement exit door. Blue, yellow, red, and green opened the matching locks in a recorded Medium run. The fourth key turns the screen red and tells you to run. Press E Escape only when the door says it is open. Hide in a locker or shut the red maintenance door before that alert. Do not shine the flashlight on Ike.
South Hell [HORROR] codes, how to redeem, and expired lists.
View all CodesSouth Hell [HORROR] walkthroughs and task pages.
View all GuidesSouth Hell [HORROR] walkthroughs, progression, and practical video tutorials.
View all Video TutorialsS through D rankings for South Hell [HORROR].
View all Tier ListSouth Hell [HORROR] roster hub.
View all PlayersSouth Hell [HORROR] patch notes and listing-checked changes.
View all UpdatesWhat community tools claim to automate in South Hell [HORROR], and why this wiki will not host them.
View all ScriptsSouth Hell [HORROR] database hubs.
View all WikiOfficial game page, group, and this wiki map.
View all Links
The full loop from boards to E Escape.

Bells, the duck, the fuse box, and a jammed door.

What the listing shows, and what is still unknown.

Chapters for keys, a locker hide, and crank parts.

Editorial ranking of doors, lockers, traps, and sprinting.

Kyle, Gregory, and Kenny. Threats are separate.
Four cards, the crowbar, and five boards. Open page
Color, room, and the lock each key turned in a Medium run. Open page
Lockers, the red maintenance door, and the fourth-key sprint. Open page
Reported Cash codes and the shop button. Open page
Basement, key rooms, theater bearing, and the gym path. Open page
You wake in a locked school basement and have to escape. Pry five boards off the stairs with the crowbar, find four keys in school lockers, turn the four locks on the glowing basement exit door, and press E Escape when the door says it is open.
The tutorial card HE HUNTS YOU names Cartman. A catch costs one of your three lives and drops any key you are carrying. Ike is a separate flashlight threat. The tutorial says not to shine your light on Ike.
A recorded Medium run found Blue in the 4TH GRADE green lockers, Yellow in a lower LOCKER ROOM locker, Red just outside the NURSE room, and Green in the COMPUTER LAB. That run is a worked example. The objective only counts keys as 0/4 and does not name a room for each color, so search lockers if a familiar room is empty.
Yes. A recorded solo run finishes the same four-key door and E Escape. A group of up to six can split the search, but the server size of 24 is not the same thing as your bus group.
The experience description asks players to use the mailbox in the lobby for bugs and ideas. The same description says the game just released and bugs are still being fixed.
Read the basement start, then open the official experience when you want a live round.