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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.
64 pages in this wiki.
- CodesSOUTHHELL250 Cash
- CodesRELEASE500 Cash
- CodesSouth Hell [HORROR] how to redeem codesRedeem checklist after a patch.
- CodesSouth Hell [HORROR] expired codesRetired strings and fake-list warnings.
- WikiSouth Hell [HORROR] playersRoster hub.
- PagesSouth Hell [HORROR] updatesPatch notes and listing-checked changes.
- PagesSouth Hell [HORROR] scriptsRisk notes for community automation. No downloads.
- PagesSouth Hell [HORROR] official linksGame page, group, and Discord via Roblox Social.
- RankingsSouth Hell [HORROR] tier listEditorial S through D boards.
- GuidesSouth Hell Escape WalkthroughPry five basement boards, deliver four locker keys to the glowing exit door, and press E Escape when the door opens.
- GuidesAll 4 South Hell KeysBlue, yellow, red, and green keys open the matching basement padlocks. This page maps one Medium run and the drop rule.
- GuidesHow to Survive CartmanHide in a locker, shut the red maintenance door, or sprint after the fourth key. A catch drops the key and costs a life.
- GuidesBells, Duck, Fuse Box, and Crank PartsBells, Ike's rubber duck, the fuse box, and crank parts are extra tracker tasks. They do not replace the four exit locks.
- GuidesFlashlight, Insanity, and IkeDarkness raises insanity, the flashlight flickers when it is low, and shining the beam on Ike makes him scream.
- GuidesLobby, Bus, and the MailboxJoin a six-player bus inside a 24-player server, pick a survivor, and use the lobby mailbox for bugs.
- GuidesCash, Codes, and Game PassesCodes and lockers pay Cash. NightVisionGoggles is listed at 99 Robux and the Boombox at 199 Robux.
- GuidesSolo Escape GuideSolo uses the same four locks and E Escape. You deliver every key yourself and you run the last stretch alone.
- WikiKyleSelectable survivor. No separate ability is documented.
- WikiGregorySelectable survivor reported to lead speed, stamina, stealth, and courage.
- WikiKennyOther players' survivor, and the name in the catch message.
- WikiCartmanThe hunter. A catch costs a life and drops your key.
- WikiIkeFlashlight jump scare. Do not aim your light at him.
- WikiWelcome to South HellFreebie badge. Listing rarity 100%.
- WikiGotcha, HippieEasy badge on the listing. Unlock steps are not published.
- WikiI Escaped!Challenging badge awarded with a completed escape in recorded footage.
- WikiUntouchableNamed badge. Unlock condition is not documented.
- WikiNothing But NetNamed badge with an older award count and no published method.
- WikiCrowbarOpens the boarded stairs, then stays behind.
- WikiFlashlightYour light. Do not aim it at Ike.
- WikiBatterySpare flashlight charge from lockers.
- WikiBear trapFloor trap on slot 5. The safe room rejects it.
- WikiAlarm clock10-second lure. Not the three-bell objective.
- WikiFried chickenThrow-away lure for a real chase.
- WikiRubber duckExtra objective. Pick it up when you see it.
- WikiBlue keyBlue padlock key. 4TH GRADE in the reference run.
- WikiYellow keyYellow lock key. Check the low lockers.
- WikiRed keyRed lock key. Easy to drop in the corridor.
- WikiGreen keyFinal key in the reference run. Starts the sprint.
- WikiNightVisionGoggles99 Robux pass for permanent night vision, price as listed in November 2026.
- WikiBoombox199 Robux pass. Effect not documented.
- WikiBasementStart, safe room, fuse box, and the four-lock exit.
- Wiki4TH GRADE classroomBlue key room in the reference run.
- WikiLocker roomYellow key and an Ike scare in the reference run.
- WikiNurse roomRed key was outside this room in the reference run.
- WikiComputer labGreen key and the start of the end chase in the reference run.
- WikiTheaterFar side of the school from the exit.
- WikiRed-lit maintenance roomClosable safe room in the school.
- WikiGymOn the run back after the fourth key.
- WikiLobbyBus, characters, and the bug mailbox.
- WikiHallwaysLockers, the direction sign, and the paths between rooms.
- WikiCashFree currency from codes, lockers, and daily tasks.
- PagesHome
- GuidesBeginner GuideStart with the four tutorial cards and the basement crowbar, then move on to keys, Cartman, and the extra tracker tasks.
- GuidesGuidesGuides are ordered from the basement start through keys, Cartman, extra objectives, light, the lobby, Cash, and solo play.
- WikiWikiCharacters, threats, badges, equipment, rooms, and Cash for South Hell [HORROR].
- WikiCharactersSelectable survivors and the Kenny name used for other players. Cartman and Ike are in Threats, not in this roster.
- WikiEntitiesCartman hunts the round. Ike is the flashlight scream. They are not selectable survivors.
- WikiBadgesBadge names and listing snapshots. Award totals change every day. Unlock steps are included only where a finish or a rarity label supports them.
- WikiEquipmentKeys, the crowbar, light, and the chase items you place or throw. Passes are listed separately from free locker loot.
- WikiMap & RoutesRooms that change the escape: the basement exit, the four key rooms from the Medium recording, and the landmarks used to navigate.
- WikiMoneyCash from codes, lockers, and daily tasks. Robux passes are not Cash.
- CodesCodesReported Cash codes and the shop redeem path. HALLOWEEN is omitted until listings agree.
- VideosVideo GuidesWalkthrough videos that link the official South Hell experience or show the four-key school escape, including a jammed-exit chapter.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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