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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.

64 pages in this wiki.

  1. CodesSOUTHHELL250 Cash
  2. CodesRELEASE500 Cash
  3. CodesSouth Hell [HORROR] how to redeem codesRedeem checklist after a patch.
  4. CodesSouth Hell [HORROR] expired codesRetired strings and fake-list warnings.
  5. WikiSouth Hell [HORROR] playersRoster hub.
  6. PagesSouth Hell [HORROR] updatesPatch notes and listing-checked changes.
  7. PagesSouth Hell [HORROR] scriptsRisk notes for community automation. No downloads.
  8. PagesSouth Hell [HORROR] official linksGame page, group, and Discord via Roblox Social.
  9. RankingsSouth Hell [HORROR] tier listEditorial S through D boards.
  10. GuidesSouth Hell Escape WalkthroughPry five basement boards, deliver four locker keys to the glowing exit door, and press E Escape when the door opens.
  11. GuidesAll 4 South Hell KeysBlue, yellow, red, and green keys open the matching basement padlocks. This page maps one Medium run and the drop rule.
  12. GuidesHow to Survive CartmanHide in a locker, shut the red maintenance door, or sprint after the fourth key. A catch drops the key and costs a life.
  13. GuidesBells, Duck, Fuse Box, and Crank PartsBells, Ike's rubber duck, the fuse box, and crank parts are extra tracker tasks. They do not replace the four exit locks.
  14. GuidesFlashlight, Insanity, and IkeDarkness raises insanity, the flashlight flickers when it is low, and shining the beam on Ike makes him scream.
  15. GuidesLobby, Bus, and the MailboxJoin a six-player bus inside a 24-player server, pick a survivor, and use the lobby mailbox for bugs.
  16. GuidesCash, Codes, and Game PassesCodes and lockers pay Cash. NightVisionGoggles is listed at 99 Robux and the Boombox at 199 Robux.
  17. GuidesSolo Escape GuideSolo uses the same four locks and E Escape. You deliver every key yourself and you run the last stretch alone.
  18. WikiKyleSelectable survivor. No separate ability is documented.
  19. WikiGregorySelectable survivor reported to lead speed, stamina, stealth, and courage.
  20. WikiKennyOther players' survivor, and the name in the catch message.
  21. WikiCartmanThe hunter. A catch costs a life and drops your key.
  22. WikiIkeFlashlight jump scare. Do not aim your light at him.
  23. WikiWelcome to South HellFreebie badge. Listing rarity 100%.
  24. WikiGotcha, HippieEasy badge on the listing. Unlock steps are not published.
  25. WikiI Escaped!Challenging badge awarded with a completed escape in recorded footage.
  26. WikiUntouchableNamed badge. Unlock condition is not documented.
  27. WikiNothing But NetNamed badge with an older award count and no published method.
  28. WikiCrowbarOpens the boarded stairs, then stays behind.
  29. WikiFlashlightYour light. Do not aim it at Ike.
  30. WikiBatterySpare flashlight charge from lockers.
  31. WikiBear trapFloor trap on slot 5. The safe room rejects it.
  32. WikiAlarm clock10-second lure. Not the three-bell objective.
  33. WikiFried chickenThrow-away lure for a real chase.
  34. WikiRubber duckExtra objective. Pick it up when you see it.
  35. WikiBlue keyBlue padlock key. 4TH GRADE in the reference run.
  36. WikiYellow keyYellow lock key. Check the low lockers.
  37. WikiRed keyRed lock key. Easy to drop in the corridor.
  38. WikiGreen keyFinal key in the reference run. Starts the sprint.
  39. WikiNightVisionGoggles99 Robux pass for permanent night vision, price as listed in November 2026.
  40. WikiBoombox199 Robux pass. Effect not documented.
  41. WikiBasementStart, safe room, fuse box, and the four-lock exit.
  42. Wiki4TH GRADE classroomBlue key room in the reference run.
  43. WikiLocker roomYellow key and an Ike scare in the reference run.
  44. WikiNurse roomRed key was outside this room in the reference run.
  45. WikiComputer labGreen key and the start of the end chase in the reference run.
  46. WikiTheaterFar side of the school from the exit.
  47. WikiRed-lit maintenance roomClosable safe room in the school.
  48. WikiGymOn the run back after the fourth key.
  49. WikiLobbyBus, characters, and the bug mailbox.
  50. WikiHallwaysLockers, the direction sign, and the paths between rooms.
  51. WikiCashFree currency from codes, lockers, and daily tasks.
  52. PagesHome
  53. GuidesBeginner GuideStart with the four tutorial cards and the basement crowbar, then move on to keys, Cartman, and the extra tracker tasks.
  54. GuidesGuidesGuides are ordered from the basement start through keys, Cartman, extra objectives, light, the lobby, Cash, and solo play.
  55. WikiWikiCharacters, threats, badges, equipment, rooms, and Cash for South Hell [HORROR].
  56. WikiCharactersSelectable survivors and the Kenny name used for other players. Cartman and Ike are in Threats, not in this roster.
  57. WikiEntitiesCartman hunts the round. Ike is the flashlight scream. They are not selectable survivors.
  58. WikiBadgesBadge names and listing snapshots. Award totals change every day. Unlock steps are included only where a finish or a rarity label supports them.
  59. WikiEquipmentKeys, the crowbar, light, and the chase items you place or throw. Passes are listed separately from free locker loot.
  60. WikiMap & RoutesRooms that change the escape: the basement exit, the four key rooms from the Medium recording, and the landmarks used to navigate.
  61. WikiMoneyCash from codes, lockers, and daily tasks. Robux passes are not Cash.
  62. CodesCodesReported Cash codes and the shop redeem path. HALLOWEEN is omitted until listings agree.
  63. VideosVideo GuidesWalkthrough videos that link the official South Hell experience or show the four-key school escape, including a jammed-exit chapter.
  64. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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