Guides

South Hell [HORROR] Guides Hub

Guides are ordered from the basement start through keys, Cartman, extra objectives, light, the lobby, Cash, and solo play.

South Hell [HORROR] Guides Hub

Guides are ordered from the basement start through keys, Cartman, extra objectives, light, the lobby, Cash, and solo play.

How to use the guides

Read the beginner page once, then the escape walkthrough. Use the keys, Cartman, and extra-objective guides when you are stuck on one job instead of rereading the whole route.

Which South Hell [HORROR] guides are published?

South Hell Escape Walkthrough

Pry five basement boards, deliver four locker keys to the glowing exit door, and press E Escape when the door opens.

Open guide

All 4 South Hell Keys

Blue, yellow, red, and green keys open the matching basement padlocks. This page maps one Medium run and the drop rule.

Open guide

How to Survive Cartman

Hide in a locker, shut the red maintenance door, or sprint after the fourth key. A catch drops the key and costs a life.

Open guide

Bells, Duck, Fuse Box, and Crank Parts

Bells, Ike's rubber duck, the fuse box, and crank parts are extra tracker tasks. They do not replace the four exit locks.

Open guide

Flashlight, Insanity, and Ike

Darkness raises insanity, the flashlight flickers when it is low, and shining the beam on Ike makes him scream.

Open guide

Lobby, Bus, and the Mailbox

Join a six-player bus inside a 24-player server, pick a survivor, and use the lobby mailbox for bugs.

Open guide

Cash, Codes, and Game Passes

Codes and lockers pay Cash. NightVisionGoggles is listed at 99 Robux and the Boombox at 199 Robux.

Open guide

Solo Escape Guide

Solo uses the same four locks and E Escape. You deliver every key yourself and you run the last stretch alone.

Open guide

FAQ

South Hell [HORROR] guide questions

What is the goal of South Hell [HORROR]?

You wake in a locked school basement and have to escape. Pry five boards off the stairs with the crowbar, find four keys in school lockers, turn the four locks on the glowing basement exit door, and press E Escape when the door says it is open.

Who is hunting you?

The tutorial card HE HUNTS YOU names Cartman. A catch costs one of your three lives and drops any key you are carrying. Ike is a separate flashlight threat. The tutorial says not to shine your light on Ike.

Do the colored keys always spawn in the same rooms?

A recorded Medium run found Blue in the 4TH GRADE green lockers, Yellow in a lower LOCKER ROOM locker, Red just outside the NURSE room, and Green in the COMPUTER LAB. That run is a worked example. The objective only counts keys as 0/4 and does not name a room for each color, so search lockers if a familiar room is empty.

Can you escape alone?

Yes. A recorded solo run finishes the same four-key door and E Escape. A group of up to six can split the search, but the server size of 24 is not the same thing as your bus group.

Where do bug reports go?

The experience description asks players to use the mailbox in the lobby for bugs and ideas. The same description says the game just released and bugs are still being fixed.