Lobby

Lobby, Bus, and the Mailbox

Join a six-player bus inside a 24-player server, pick a survivor, and use the lobby mailbox for bugs.

Lobby, Bus, and the Mailbox

Join a six-player bus inside a 24-player server, pick a survivor, and use the lobby mailbox for bugs.

The school round does not start in the lobby. The lobby is where you pick a character, join a bus, and leave bug reports.

Bus and group size

  1. Gather in the same server. The experience page lists a server size of 24.
  2. Go to the bus stop and join a group. A departure group shows six slots, so a full server is not a full team.
  3. Let the host choose the difficulty before the bus leaves. Say so if you want Easy for a first run.
  4. After loading, the team starts in the school basement.

Easy and Medium are named as lobby choices in one guide. Medium and Hard are named in another, and the reference results screen says MEDIUM. Use the menu in front of the host. Do not treat a missing Hard button as a bug until you have checked that menu.

Character menu

Kyle and Gregory are selectable survivors. Kenny is described as a survivor other players control, and the catch line quotes Kenny. The selection screen is described as comparing speed, stamina, stealth, and courage. Gregory is reported to have advantages in those four, but no numeric stat table is published. If you keep running out of stamina, look at that stat before the next bus. No Cash price for unlocking a character is documented.

Daily tasks award Cash between runs. Amounts are not published. Locker Cash found during a failed escape still counts, so a lost round is not a blank round.

Mailbox

The developer text on the experience page says to drop bugs and ideas in the mailbox in the lobby. Describe what you pressed, which objective was on screen, and whether the failure was in the group, on the bus, or inside the school.

Headphones are recommended in that same description. Voice-chat support on the listing and the in-game mic warning do not fully agree. See the Cartman guide before you rely on an open mic.

FAQ

Frequently Asked Questions

What is the goal of South Hell [HORROR]?

You wake in a locked school basement and have to escape. Pry five boards off the stairs with the crowbar, find four keys in school lockers, turn the four locks on the glowing basement exit door, and press E Escape when the door says it is open.

Who is hunting you?

The tutorial card HE HUNTS YOU names Cartman. A catch costs one of your three lives and drops any key you are carrying. Ike is a separate flashlight threat. The tutorial says not to shine your light on Ike.

Do the colored keys always spawn in the same rooms?

A recorded Medium run found Blue in the 4TH GRADE green lockers, Yellow in a lower LOCKER ROOM locker, Red just outside the NURSE room, and Green in the COMPUTER LAB. That run is a worked example. The objective only counts keys as 0/4 and does not name a room for each color, so search lockers if a familiar room is empty.

Can you escape alone?

Yes. A recorded solo run finishes the same four-key door and E Escape. A group of up to six can split the search, but the server size of 24 is not the same thing as your bus group.

Where do bug reports go?

The experience description asks players to use the mailbox in the lobby for bugs and ideas. The same description says the game just released and bugs are still being fixed.