The school round does not start in the lobby. The lobby is where you pick a character, join a bus, and leave bug reports.
Bus and group size
- Gather in the same server. The experience page lists a server size of 24.
- Go to the bus stop and join a group. A departure group shows six slots, so a full server is not a full team.
- Let the host choose the difficulty before the bus leaves. Say so if you want Easy for a first run.
- After loading, the team starts in the school basement.
Easy and Medium are named as lobby choices in one guide. Medium and Hard are named in another, and the reference results screen says MEDIUM. Use the menu in front of the host. Do not treat a missing Hard button as a bug until you have checked that menu.
Character menu
Kyle and Gregory are selectable survivors. Kenny is described as a survivor other players control, and the catch line quotes Kenny. The selection screen is described as comparing speed, stamina, stealth, and courage. Gregory is reported to have advantages in those four, but no numeric stat table is published. If you keep running out of stamina, look at that stat before the next bus. No Cash price for unlocking a character is documented.
Daily tasks award Cash between runs. Amounts are not published. Locker Cash found during a failed escape still counts, so a lost round is not a blank round.
Mailbox
The developer text on the experience page says to drop bugs and ideas in the mailbox in the lobby. Describe what you pressed, which objective was on screen, and whether the failure was in the group, on the bus, or inside the school.
Headphones are recommended in that same description. Voice-chat support on the listing and the in-game mic warning do not fully agree. See the Cartman guide before you rely on an open mic.
